Initialize engine version: 5.5.0p4 (2f9c3a0f4141)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: Intel(R) HD Graphics 520 (ID=0x1916)
    Vendor:   Intel
    VRAM:     2111 MB
    Driver:   20.19.15.4444
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\bader\Desktop\GGJ17\game v3\Blind waves_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\bader\Desktop\GGJ17\game v3\Blind waves_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\bader\Desktop\GGJ17\game v3\Blind waves_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\bader\Desktop\GGJ17\game v3\Blind waves_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\bader\Desktop\GGJ17\game v3\Blind waves_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\bader\Desktop\GGJ17\game v3\Blind waves_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\bader\Desktop\GGJ17\game v3\Blind waves_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\bader\Desktop\GGJ17\game v3\Blind waves_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\bader\Desktop\GGJ17\game v3\Blind waves_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\bader\Desktop\GGJ17\game v3\Blind waves_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\bader\Desktop\GGJ17\game v3\Blind waves_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\bader\Desktop\GGJ17\game v3\Blind waves_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.033 seconds
Platform assembly: C:\Users\bader\Desktop\GGJ17\game v3\Blind waves_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\bader\Desktop\GGJ17\game v3\Blind waves_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on VRCameraFade
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
 
(Filename:  Line: 382)

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 3.471361 ms
Setting up 1 worker threads for Enlighten.
  Thread -> id: 1d14 -> priority: 1 
